Section: User Commands (1)
Updated: 12 January 1991
Reads a portable anymap as input. Shears it by the specified angle and produces a portable anymap as output. ]] If the input file is in color, the output will be too, otherwise it will be grayscale. The angle is in degrees (floating point), and measures this:
+-------+ +-------+ | | |\ \ | OLD | | \ NEW \ | | |an\ \ +-------+ |gle+-------+
If the angle is negative, it shears the other way:
+-------+ |-an+-------+ | | |gl/ / | OLD | |e/ NEW / | | |/ / +-------+ +-------+
The angle should not get too close to 90 or -90, or the resulting anymap will be unreasonably wide.
The shearing is implemented by looping over the source pixels and distributing fractions to each of the destination pixels. This has an "anti-aliasing" effect - it avoids jagged edges and similar artifacts. ]] However, it also means that the original colors or gray levels in the image are modified. If you need to keep precisely the same set of colors, you can use the -noantialias flag. This does the shearing by moving pixels without changing their values. If you want anti-aliasing and don't care about the precise colors, but still need a limited *number* of colors, you can run the result through ppmquant. ]]
Copyright (C) 1989, 1991 by Jef Poskanzer.
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